Don’t Come

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In Craps, the “Don’t Come” bet is essentially the opposite of a Come bet. It’s a wager made after the point has been established on the come-out roll. The Don’t Come bet is a bet against the shooter, meaning you are betting that the shooter will lose. Here’s how it works:

  1. Placing the Bet: You place a Don’t Come bet after a point has been established by the shooter’s come-out roll. This bet is made on a subsequent roll.
  2. Winning and Losing Conditions: If the shooter rolls a 2 or 3 after you place a Don’t Come bet, you win. If a 7 or 11 is rolled, you lose. A roll of 12 typically results in a push, meaning the bet neither wins nor loses (though this can vary by casino rules).
  3. Establishing a Don’t Come Point: If the roll is a 4, 5, 6, 8, 9, or 10, that number becomes your “Don’t Come point.” To win this bet, a 7 must be rolled before your Don’t Come point is rolled again. If the Don’t Come point is rolled before a 7, the Don’t Come bet loses.
  4. Betting Against the Shooter: This bet is considered a “wrong” bet because you’re betting against the shooter and, typically, most of the other players. However, it’s a legitimate betting strategy in Craps and can be part of a player’s approach to the game.

The Don’t Come bet offers a different dynamic in the game of Craps, appealing to those who want to bet against the potential outcome of the majority of players. It’s part of what makes Craps a game with diverse betting options and strategies.